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Improving the Programmability of GPU Architectures. Technische Universiteit Eindhoven, (2014)CLTune: A Generic Auto-Tuner for OpenCL Kernels., and . CoRR, (2017)Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons., and . GPGPU@ASPLOS, page 1-10. ACM, (2012)Calibrated Adversarial Refinement for Stochastic Semantic Segmentation., , , and . ICCV, page 7037-7047. IEEE, (2021)A detailed GPU cache model based on reuse distance theory., , , and . HPCA, page 37-48. IEEE Computer Society, (2014)Bones: An Automatic Skeleton-Based C-to-CUDA Compiler for GPUs., and . ACM Trans. Archit. Code Optim., 11 (4): 35:1-35:25 (2014)A Study of the Potential of Locality-Aware Thread Scheduling for GPUs., , and . Euro-Par Workshops (2), volume 8806 of Lecture Notes in Computer Science, page 146-157. Springer, (2014)CLBlast: A Tuned OpenCL BLAS Library.. IWOCL, page 5:1-5:10. ACM, (2018)High performance predictable histogramming on GPUs: exploring and evaluating algorithm trade-offs., , , and . GPGPU, page 1. ACM, (2011)(AS)2: accelerator synthesis using algorithmic skeletons for rapid design space exploration., , , , and . DATE, page 305-308. ACM, (2015)