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Dynamic Point Cloud Geometry Compression via Patch-wise Polynomial Fitting.

, , , and . ICASSP, page 2287-2291. IEEE, (2019)

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Two-Layer FoV Prediction Model for Viewport Dependent Streaming of 360-Degree Videos., , , , and . ChinaCom, volume 262 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 501-509. Springer, (2018)T-Gaming: A Cost-Efficient Cloud Gaming System at Scale., , , , , , and . IEEE Trans. Parallel Distributed Syst., 30 (12): 2849-2865 (2019)MPED: Quantifying Point Cloud Distortion Based on Multiscale Potential Energy Discrepancy., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 45 (5): 6037-6054 (May 2023)Reduced Reference Quality Assessment for Point Cloud Compression., , and . VCIP, page 1-5. IEEE, (2022)OLNC: Online Learning of Network Conditions for Adaptive Video Streaming., , , , , and . BMSB, page 1-6. IEEE, (2023)Compact scalable hash from deep learning features aggregation for content de-duplication., , , and . MMSP, page 1-5. IEEE, (2017)Modeling the Perceptual Impact of Viewport Adaptation for Immersive Video., , , , , and . ISCAS, page 1-5. IEEE, (2018)Best-effort projection based attribute compression for 3D point cloud., , and . APCC, page 1-6. IEEE, (2017)Visual Quality Optimization for View-Dependent Point Cloud Compression., , , , and . ISCAS, page 1-5. IEEE, (2021)A Hierarchical Buffer Management Approach to Rate Adaptation for 360-Degree Video Streaming., , , , , , , and . IEEE Trans. Vehicular Technology, 69 (2): 2157-2170 (2020)