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Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls.

, , and . UIST (Adjunct Volume), page 101-102. ACM, (2016)

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Interaction for entertainment contents based on direct manipulation with bare hands., , , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 397-404. Kluwer, (2002)Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops., , and . Tabletop, page 137-144. IEEE Computer Society, (2008)Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects., , and . IEEE Trans. Image Processing, 19 (6): 1528-1538 (2010)PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity., , , and . UIST, page 43-50. ACM, (2009)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)Enhanced interaction with physical toys., , and . ITS, page 57-60. ACM, (2011)SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles., , , and . AVI, page 792-793. ACM, (2012)MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map., and . SIGGRAPH ASIA Technical Briefs, page 19:1-19:4. ACM, (2013)EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment., , , and . UCS, volume 3598 of Lecture Notes in Computer Science, page 117-130. Springer, (2004)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)