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A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments.

, , , and . FIE, page 1-7. IEEE, (2023)

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Multimodal Input Analysis and Design for a Home Information System., , and . FQAS, volume 7 of Advances in Soft Computing, page 550-559. Physica-Verlag Heidelberg New York, A Springer-Verlag Company, (2000)A descriptive structure to assess the maturity of a standard: application to the UNL system., and . SIIT, page 115-124. IEEE, (2001)Influence of Latin American Authors on Engineering Education: A Perspective From the Frontiers in Education Conference., and . Rev. Iberoam. de Tecnol. del Aprendiz., 10 (4): 212-214 (2015)Recommendation of OERs shared in social media based-on social networks analysis approach., , , and . FIE, page 1-8. IEEE Computer Society, (2014)Use of LMS functionalities in engineering education., , , , and . FIE, page S1. IEEE Computer Society, (2011)Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society., , , , , , and . EDUCON, page 1806-1810. IEEE, (2018)Assessment and development of transversal competences based on student's autonomous learning., , and . EDUCON, page 482-487. IEEE, (2016)Open educational practices and resources based on social software, UTPL experience, , , , and . EATIS '09: Proceedings of the 2009 Euro American Conference on Telematics and Information Systems, page 1--8. New York, NY, USA, ACM, (2009)Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education., , , and . CoRR, (2024)An Approach for Developing a Conceptual Quality Model by Changing the Learner Behavior with OER., and . COMPSAC (2), page 318-323. IEEE, (2019)