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Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment., , and . Advances in Computer Entertainment Technology, page 156-163. ACM, (2005)Higher order neural networks and their applications to financial time series prediction., , and . Artificial Intelligence and Soft Computing, page 120-125. IASTED/ACTA Press, (2006)Highly Realistic MPEG-4 Compliant Facial Animation with Charisma., , , and . ICCCN, page 1-6. IEEE, (2011)The effect of direct interactions on reputation based schemes in mobile ad hoc networks., , and . CCNC, page 297-302. IEEE, (2011)Web-based hardware accelerated procedural content generation., , , , and . CCNC, page 368-372. IEEE, (2011)Digital Rights Management in Ubiquitous Computing., and . IEEE Multim., 13 (2): 32-42 (2006)Using behavioural observation and game technology to support critical infrastructure security., , and . Int. J. Syst. Syst. Eng., 5 (1): 45-67 (2014)Sharing and Protecting Networked Digital Life Memories.. CIIA, volume 547 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Secure rendering process in cloud computing., , , and . PST, page 82-87. IEEE Computer Society, (2013)Pypette: A Framework for the Evaluation of Live Digital Forensic Acquisition Techniques., , and . WDFIA, page 87-96. Plymouth University, UK, (2012)