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Espace. A student peer-feedback tool enhances the educational quality of assignments without overburdening faculty or adding administrative costs

, , , , , , , , , and . EDUCAUSE Quarterly Magazine, (2007)

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Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills., , , , , , , , , and . CSEDU (2), page 403-409. SCITEPRESS, (2023)Swarm-based Sequencing Recommendations in E-learning., , , , , , , and . ISDA, page 488-493. IEEE Computer Society, (2005)Portability of Serious Game Software Components., , , and . CoG, page 1-8. IEEE, (2019)Espace. A student peer-feedback tool enhances the educational quality of assignments without overburdening faculty or adding administrative costs, , , , , , , , , and . EDUCAUSE Quarterly Magazine, (2007)Encouraging contributions in learning networks using incentive mechanisms., , , , , and . J. Comput. Assist. Learn., 21 (5): 355-365 (2005)ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language., , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 52-63. Springer, (2017)Facilitating participation: From the EML web site to the Learning Network for Learning Design., , , , , and . Interact. Learn. Environ., 13 (1-2): 55-69 (2005)Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play., , , , , , , , , and 2 other author(s). J. Comput. Assist. Learn., 40 (5): 2150-2165 (October 2024)