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BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity.

, , , , , , and . VISIGRAPP (1: GRAPP), page 25-36. SCITEPRESS, (2021)

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Ergonomic characteristics of gestures for front- and back-of-tablets interaction with grasping hands., , and . Mobile HCI, page 453-458. ACM, (2014)A demonstration of automatic recognition of 'yes' or 'no' non-lexical verbal responses for speech-based interaction., , and . SLT, page 167-168. IEEE, (2010)NeuroPad: use cases for a mobile physiological interface., , , , and . NordiCHI, page 795-796. ACM, (2012)Mobile Human-Computer Interaction., , and . Quality of Experience, Springer, (2014)A Physiological Approach to Determine Video Quality., , , , , and . ISM, page 518-523. IEEE Computer Society, (2011)Towards the influence of vibration on evaluation of speech utterances in mobile devices., , , and . WASPAA, page 297-300. IEEE, (2011)Too tired for calling? A physiological measure of fatigue caused by bandwidth limitations., , , , and . QoMEX, page 63-67. IEEE, (2012)Investigating the affective impression of tactile feedback on mobile devices., , , and . BCS HCI, page 4. British Computer Society, (2013)WorldCupinion: Experiences with an android app for real-time opinion sharing during World Cup Soccer Games, , , , and . Research In The Large Wokshop, (2010)Real-time nonverbal opinion sharing through mobile phones during sports events, , , , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 307--310. ACM, (2011)