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A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation., , , , , , , , and . SeGAH, page 1-8. IEEE, (2023)Driving Simulator for Assessing Driving Skills of People with Multiple Sclerosis: a Pilot Study., , , , , , , , , and . BioRob, page 1-5. IEEE, (2022)Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis., , , , , , , , , and 2 other author(s). ICCE, page 1-6. IEEE, (2024)Video Gesture Analysis for Autism Spectrum Disorder Detection., , , , , , , , and . ICPR, page 3421-3426. IEEE Computer Society, (2018)Testing Dynamic Balance in People with Multiple Sclerosis: A Correlational Study between Standard Posturography and Robotic-Assistive Device., , , , , , , and . Sensors, 24 (11): 3325 (June 2024)Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis., , , , , , , , , and 4 other author(s). GEM, page 1-6. IEEE, (2024)Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality., , , , , , , and . GEM, page 1-6. IEEE, (2024)Effects of Social Conditions in a Virtual Exergame for Cognitive Rehabilitation in Multiple Sclerosis., , , , , , , , and . ICCE-Berlin, page 117-122. IEEE, (2023)A Biofeedback-Enhanced Virtual Exergame for Upper Limb Repetitive Motor Tasks., , , , , , , , , and 1 other author(s). SMC, page 1561-1566. IEEE, (2023)Robotic systems for upper-limb rehabilitation in multiple sclerosis: a SWOT analysis and the synergies with virtual and augmented environments., , , , , , , , , and 3 other author(s). Frontiers Robotics AI, (2024)