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System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services., , и . NETGAMES, стр. 58-64. ACM, (2002)Low-Latency Polling Schemes for Long-Reach Passive Optical Networks., , , , , и . IEEE Trans. Commun., 61 (7): 2936-2945 (2013)CluLoR: Clustered Localized Routing for FiWi Networks., и . J. Networks, 9 (4): 828-839 (2014)B-AWARE: Blockage Aware RSU Scheduling for 5G Enabled Autonomous Vehicles., , , , , и . ACM Trans. Embed. Comput. Syst., 22 (5s): 154:1-154:23 (октября 2023)Semantically Modeling Cyber Influence Campaigns (CICs): Ontology Model and Case Studies., , , и . IEEE Access, (2021)LayBack: SDN Management of Multi-Access Edge Computing (MEC) for Network Access Services and Radio Resource Sharing., , , , , и . IEEE Access, (2018)Caching video objects: layers vs versions?, , , и . ICME (2), стр. 45-48. IEEE Computer Society, (2002)0-7803-7304-9.The Audacity of Fiber-Wireless (FiWi) Networks., , и . AccessNets, том 6 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 16-35. Springer, (2008)When Are Online and Offline Excess Bandwidth Distribution Useful in EPONs?., , и . AccessNets, том 6 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 36-45. Springer, (2008)Just-in-Time Online Scheduling for WDM EPONs., , , и . ICC, стр. 2174-2179. IEEE, (2007)