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Tree Search versus Optimization Approaches for Map Generation., , , and . AIIDE, page 24-30. AAAI Press, (2020)"Press Space to Fire": Automatic Video Game Tutorial Generation., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Automatic Critical Mechanic Discovery Using Playtraces in Video Games., , , , and . FDG, page 9:1-9:9. ACM, (2020)Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials., , , and . FDG, page 35:1-35:10. ACM, (2022)DATA agent., , , and . FDG, page 19:1-19:10. ACM, (2018)Who Killed Albert Einstein? From Open Data to Murder Mystery Games., , , and . IEEE Trans. Games, 11 (1): 79-89 (2019)Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics., , , and . CoRR, (2018)Evolutionary Machine Learning and Games., , , , and . CoRR, (2023)AtDELFI: automatically designing legible, full instructions for games., , , , , and . FDG, page 17:1-17:10. ACM, (2018)Bootstrapping Conditional GANs for Video Game Level Generation., , , , , and . CoG, page 41-48. IEEE, (2020)