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How people use 360-degree cameras., , и . MUM, стр. 18:1-18:10. ACM, (2019)Local foodie: experience design of a mobile augmented reality application for tourists to encourage local food consumption., , и . Mindtrek, стр. 110-119. ACM, (2020)User experience of stereo and spatial audio in 360° live music videos., , и . Mindtrek, стр. 134-141. ACM, (2020)A Co-design Study of Digital Service Ideas in the Bus Context., , и . INTERACT (1), том 10513 из Lecture Notes in Computer Science, стр. 295-312. Springer, (2017)Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics., , , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones., , , и . MobileHCI, стр. 529-540. ACM, (2016)User Experience Goals for Designing Industrial Human-Cobot Collaboration: A Case Study of Franka Panda Robot., , , и . NordiCHI, стр. 83:1-83:13. ACM, (2020)Towards Adaptive AI Explanations with Tangible User Interfaces (short paper)., , и . IUI Workshops, том 3660 из CEUR Workshop Proceedings, CEUR-WS.org, (2024)Walk as You Work: User Study and Design Implications for Mobile Walking Meetings., , , и . NordiCHI, стр. 72. ACM, (2016)Design-inclusive UX research: design as a part of doing user experience research., , и . Behav. Inf. Technol., 35 (1): 21-37 (2016)