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EG 2006 Course on Populating Virtual Environments with Crowds., , , and . Eurographics (Tutorials), page 869-963. Eurographics Association, (2006)Path Planning for Crowds: From Shared Goals to Individual Behaviors., and . Eurographics (Short Presentations), page 45-48. Eurographics Association, (2005)Editorial Issue 34.2., and . Comput. Animat. Virtual Worlds, (March 2023)An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication., , , , , , , and . EGVE/EuroVR, page 87-94. Eurographics Association, (2011)Hierarchical Model for Real Time Simulation of Virtual Human Crowds., and . IEEE Trans. Vis. Comput. Graph., 7 (2): 152-164 (2001)Motion Control of Virtual Humans., , , and . IEEE Computer Graphics and Applications, 18 (5): 24-31 (1998)Colour Gradation, Shading and Texture Using a Limited Terminal., , and . Comput. Graph. Forum, 3 (1): 83-90 (1984)Crowds of Moving Objects: Navigation Planning and Simulation., , and . ICRA, page 3062-3067. IEEE, (2007)Constructing Virtual Human Life Simulations., , and . DEFORM/AVATARS, volume 196 of IFIP Conference Proceedings, page 240-. Kluwer, (2000)Artificial Life and Virtual Reality, and . (1994)