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Real-time volume caustics with adaptive beam tracing., и . SI3D, стр. 47-54. ACM, (2011)Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping., , , , , и . IEEE Trans. Vis. Comput. Graph., 17 (2): 146-158 (2011)Bandwidth-efficient BVH layout for incremental hardware traversal., и . High Performance Graphics, стр. 51-61. Eurographics Association, (2016)Parallel Solution to the Radiative Transport., , , , , и . EGPGV, стр. 95-102. Eurographics Association, (2009)Decoupled deferred shading for hardware rasterization., и . I3D, стр. 143-150. ACM, (2012)Fractional Reyes-Style Adaptive Tessellation for Continuous Level of Detail., , и . Comput. Graph. Forum, 33 (7): 191-198 (2014)Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media., , , и . Eurographics (Short Papers), стр. 53-56. Eurographics Association, (2009)Stochastic Soft Shadow Mapping., , , и . Comput. Graph. Forum, 34 (4): 1-11 (2015)Coarse pixel shading with temporal supersampling., , и . I3D, стр. 1:1-1:7. ACM, (2018)Flexible Ray Traversal with an Extended Programming Model., , и . SIGGRAPH Asia Technical Briefs, стр. 17-20. ACM, (2019)