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Toward Autonomous Crowd-Powered Creation of Interactive Narratives.

, , and . INT@AIIDE, volume WS-12-14 of AAAI Technical Report, AAAI Press, (2012)

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Combinets: Learning New Classifiers via Recombination., and . CoRR, (2018)Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems., and . CoRR, (2017)A Python Engine for Teaching Artificial Intelligence in Games.. CoRR, (2015)Temporal Game Challenge Tailoring., and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (4): 336-346 (2015)Open-World Planning for Story Generation., and . IJCAI, page 1719-1720. Professional Book Center, (2005)Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning, and . (2018)cite arxiv:1812.01628Comment: Proceedings of NAACL-HLT 2019.REACT: intelligent authoring of social skills instructional modules for adolescents with high-functioning Autism., , , and . ACM SIGACCESS Access. Comput., (2011)Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts., , , and . EMNLP (1), page 4846-4862. Association for Computational Linguistics, (2021)Calibrating Trust of Multi-Hop Question Answering Systems with Decompositional Probes., , and . EMNLP (Findings), page 2888-2902. Association for Computational Linguistics, (2022)Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning., , , and . EMNLP (Findings), page 7008-7029. Association for Computational Linguistics, (2022)