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Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play.

, , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 123-128. Springer, (2012)

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Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play., , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 123-128. Springer, (2012)A new method to optimize the force-directed placement for 3D large graph drawing., , , and . Afrigraph, page 145-149. ACM, (2007)Virtual Reality Simulation for Prototyping Augmented Reality., , , , and . ISUVR, page 55-58. IEEE Computer Society, (2008)Adaptive Classifier System-Based Dead Reckoning., , and . IPT/EGVE, page 101-108. Eurographics Association, (2007)A Distributed Virtual Storytelling System for Firefighters Training., , , and . International Conference on Virtual Storytelling, volume 2897 of Lecture Notes in Computer Science, page 227-230. Springer, (2003)Experimental Feedback on Prog&Play: A Serious Game for Programming Practice., , , and . Comput. Graph. Forum, 30 (1): 61-73 (2011)Unified Model Based Three Dimensional Tool for Managing Computer Networks., , , and . WEBIST (1), page 256-263. INSTICC Press, (2006)ASSET: A Scalable Multicast Multi-Server Based Distributed Virtual Environments System., , , and . CW, page 179-186. IEEE Computer Society, (2007)Perception-Based Filtering for MMOGs., , , and . Int. J. Comput. Games Technol., (2008)Perception Based Network Messages Filtering For Massively Multiplayer Online Games, , , and . Cybergames 2007, Manchester, UK, 10/09/07-11/09/07, page 125--132. Manchester Metropolitan University, (September 2007)