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The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment.

, and . VRML, page 85-91. ACM, (1999)

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PointPose demo: using a depth camera for finger pose estimation on touch-based mobile devices., , and . ITS, page 321-324. ACM, (2013)Implicit brushing and target snapping: data exploration and sense-making on large displays., , , , and . AVI, page 258-261. ACM Press, (2006)Sound Design for Brain Opera's Mind Forest: Audio for a Complex Interactive System.. Symposium on Designing Interactive Systems, page 23-25. ACM, (1997)Page detection using embedded tags., and . UIST, page 159-160. ACM, (2000)Exploring the workplace communication ecology., , , , and . CHI, page 841-850. ACM, (2010)Revisiting the future of reading: the research and design behind XFR.. BooksOnline@CIKM, page 1-2. ACM, (2012)The virtual chocolate factory: Building a real world mixed-reality system for industrial collaboration and control., , , , , , , , and . ICME, page 1160-1165. IEEE Computer Society, (2010)mTable: browsing photos and videos on a tabletop system., , , , , , and . ACM Multimedia, page 1107-1108. ACM, (2008)The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment., and . VRML, page 85-91. ACM, (1999)Building and Employing Cross-Reality, , , , , , , , , and 3 other author(s). (July 2009)