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Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man., и . IEEE Trans. Games, 10 (2): 195-208 (2018)Foundations for an intelligent business logic engine using genetic programming and RuleML-based services., и . Int. J. Bus. Process. Integr. Manag., 2 (4): 282-291 (2007)Heterogeneous Digital Library Query Platform Using a Truly Distributed Multi-Agent Search., , , и . Int. J. Cooperative Inf. Syst., 9 (3): 229-254 (2000)Training genetic programming on half a million patterns: an example from anomaly detection., , и . IEEE Trans. Evol. Comput., 9 (3): 225-239 (2005)Scaling Genetic Programming to Large Datasets Using Hierarchical Dynamic Subset Selection., , и . IEEE Trans. Syst. Man Cybern. Part B, 37 (4): 1065-1073 (2007)Systems control for a micro-stereolithography prototype., , , , и . Microprocess. Microsystems, 22 (2): 67-77 (1998)Can a good offense be a good defense? Vulnerability testing of anomaly detectors through an artificial arms race., , и . Appl. Soft Comput., 11 (7): 4366-4383 (2011)Digital library query clearing using clustering and fuzzy decision-making., , и . Inf. Process. Manag., 36 (4): 571-583 (2000)Coevolutionary bid-based genetic programming for problem decomposition in classification., и . Genet. Program. Evolvable Mach., 9 (4): 331-365 (2008)Evolutionary model building under streaming data for classification tasks: opportunities and challenges.. Genet. Program. Evolvable Mach., 16 (3): 283-326 (2015)