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Saga: An Open Source Platform for Training Machine Learning Models and Community-driven Sharing of Techniques., , , and . CBMI, page 1-4. IEEE, (2019)Medical Multimedia Systems and Applications., , and . ACM Multimedia, page 2711-2713. ACM, (2019)Automated Event Detection and Classification in Soccer: The Potential of Using Multiple Modalities., , , , , , , , and . Mach. Learn. Knowl. Extr., 3 (4): 1030-1054 (2021)Low overhead container format for adaptive streaming., , , and . MMSys, page 193-198. ACM, (2010)GANEx: A complete pipeline of training, inference and benchmarking GAN experiments., , , and . CBMI, page 1-4. IEEE, (2019)PMData: a sports logging dataset., , , , , , , , , and 16 other author(s). MMSys, page 231-236. ACM, (2020)Toadstool: a dataset for training emotional intelligent machines playing Super Mario Bros., , , , , , , , , and . MMSys, page 309-314. ACM, (2020)ChaLearn Joint Contest on Multimedia Challenges Beyond Visual Analysis: An overview., , , , , , , , , and 2 other author(s). ICPR, page 67-73. IEEE, (2016)ClusterTag: Interactive Visualization, Clustering and Tagging Tool for Big Image Collections., , , and . ICMR, page 112-116. ACM, (2017)Is More Realistic Better? A Comparison of Game Engine and GAN-based Avatars for Investigative Interviews of Children., , , , , , and . ICDAR@ICMR, page 41-49. ACM, (2022)