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A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community.

, , , and . DIGITEL, page 207-211. IEEE, (2012)

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Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.. Edutainment, volume 6872 of Lecture Notes in Computer Science, page 190. Springer, (2011)Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs., , and . DIGITEL, page 263-267. IEEE, (2012)Effects of Somatosensory Video Games on Simple Reactions of Institutional-Dwelling Older Adults with Mild-Cognitive Impairments., , , and . ICALT, page 428-429. IEEE Computer Society, (2015)Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities., , and . DIGITEL, page 258-262. IEEE, (2012)A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community., , , and . DIGITEL, page 207-211. IEEE, (2012)A Preliminary Study on Using Augmented Virtuality to Improve Training for Intercollegiate Archers., , , and . DIGITEL, page 212-216. IEEE, (2012)Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 507-511. Springer, (2011)Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 440-444. Springer, (2011)Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 383-391. Springer, (2011)