Author of the publication

Towards an authentication service for Peer-to-Peer based Massively Multiuser Virtual Environments.

, , , and . Int. J. Adv. Media Commun., 2 (4): 364-379 (2008)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Consistency Management for Peer-to-Peer-based Massively Multiuser Virtual Environments, , , , and . Proceedings of the The 1st International Workshop on Massively Multiuser Virtual Environments, MMVE08, organized at the IEEE Virtual Reality 2008, IEEE VR2008, Reno, Nevada, USA, (March 2008)Koekepan: Minecraft as a Research Platform., and . NetGames, page 16:1-16:3. IEEE/ACM, (2013)Spatial Reconfigurable Physical Unclonable Functions for the Internet of Things., and . SpaCCS Workshops, volume 10658 of Lecture Notes in Computer Science, page 312-321. Springer, (2017)Fine-Grained Access Control for RDF Data on Mobile Devices., , , , , and . WISE (1), volume 8180 of Lecture Notes in Computer Science, page 478-487. Springer, (2013)A novel dynamic service function chaining to enable Ultra-Reliable Low Latency Communication in NFV., and . ConTEL, page 1-8. IEEE, (2023)Reconfigurable Security Architecture (RESA) Based on PUF for FPGA-Based IoT Devices., , and . Sensors, 22 (15): 5577 (2022)Enhancing Energy-Efficiency by Solving the Throughput Bottleneck of LSTM Cells for Embedded FPGAs., , and . PKDD/ECML Workshops (1), volume 1752 of Communications in Computer and Information Science, page 594-605. Springer, (2022)Cuffless Beat-to-Beat Blood Pressure Estimation from Photoplethysmogram Signals., , and . CBMS, page 305-310. IEEE, (2023)A Feature-based Approach on Contact-less Blood Pressure Estimation from Video Data., , , and . EUSIPCO, page 1343-1347. IEEE, (2022)Using field-programmable gate arrays for learning non player characters., and . MMVE@MMSys, page 2:1-2:2. ACM, (2016)