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UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games., and . FDG, page 5:1-5:7. ACM, (2018)Defining personas in games using metrics., and . Future Play, page 73-80. ACM, (2008)Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games., , and . CoRR, (2021)Towards a Procedural Evaluation Technique: Metrics for Level Design., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division., , , , and . CoG, page 1-8. IEEE, (2019)Resource systems in games: An analytical approach., , , and . CIG, page 171-178. IEEE, (2012)Subsyst simulator: an interactive infographic for knowledge transfer., , and . VINCI, page 31:1-31:5. ACM, (2020)G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Interview with Simon Møller from Kiloo.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)