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Design and Evaluation of a Predictive Model for Smartphone Selection., and . HCI (12), volume 8015 of Lecture Notes in Computer Science, page 376-384. Springer, (2013)Towards an Adaptable Curriculum-Driven Block-based Learning Environment., , , , and . SIGCSE (2), page 1414. ACM, (2023)Social Media Use and Impact on Interpersonal Communication., and . HCI (28), volume 529 of Communications in Computer and Information Science, page 91-96. Springer, (2015)Towards Understanding Student's Mental Effort in Block- Based Programming Environments Using Electroencephalogram (EEG).. ICER, page 285-286. ACM, (2017)Improving hispanic high school student perceptions of computing (abstract only)., , , , and . SIGCSE, page 741. ACM, (2013)Usability Challenges that Novice Programmers Experience when Using Scratch for the First Time., , and . VL/HCC, page 327-328. IEEE Computer Society, (2018)The Integration of Computational Thinking and Making in the Classroom., , , , and . SIGCSE (1), page 778-784. ACM, (2024)Computational Thinking App Design Mat: Supporting the Development of Students' Computational Thinking Skills (Abstract Only)., , and . SIGCSE, page 711. ACM, (2017)Going Through a Process of Whitening: Student Experiences Within Computer Science Education., , , , , , , and . SIGCSE, page 1348. ACM, (2021)Engaging 4th and 5th Grade Students with Cultural Pedagogy in Introductory Programming., , and . RESPECT, page 1-2. IEEE, (2020)