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Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT.

, , , , , and . GI-Jahrestagung, volume P-259 of LNI, page 1131-1136. GI, (2016)

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Achieving agency within imperfect automation: Working customers and self-service technologies, and . Convergence: The International Journal of Research into New Media Technologies, (May 2023)Beyond dyadic HRI: building robots for society., , , and . Interactions, 29 (3): 48-53 (2022)Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity., , , , , and . NordiCHI, page 88. ACM, (2016)Blockchain and Trust: A Practice-Based Inquiry., , and . HCI (23), volume 11588 of Lecture Notes in Computer Science, page 148-158. Springer, (2019)Partizipative & sozialverantwortliche Technikentwicklung., , , , , , , , , and 1 other author(s). MuC (Workshopband), Gesellschaft für Informatik e.V., (2021)Accidentally Evil: On Questionable Values in Smart Home Co-Design., , , , , and . CHI, page 629:1-629:14. ACM, (2023)Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT., , , , , and . GI-Jahrestagung, volume P-259 of LNI, page 1131-1136. GI, (2016)Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices., , , , , and . Conference on Designing Interactive Systems, page 485-496. ACM, (2018)Sensing Home: Participatory Exploration of Smart Sensors in the Home., , , , , and . Social Internet of Things, Springer, (2019)A Practice-Based Artificial Society Approach to Exploring the Evolution of Trust., and . HCI (45), volume 12427 of Lecture Notes in Computer Science, page 273-284. Springer, (2020)