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Monte-Carlo Methods in Pool Strategy Game Trees., and . Computers and Games, volume 4630 of Lecture Notes in Computer Science, page 244-255. Springer, (2006)Two-Level Attention-based Fusion Learning for RGB-D Face Recognition., , , and . ICPR, page 10120-10127. IEEE, (2020)Approximate K-D Tree Search for Efficient ICP., and . 3DIM, page 442-448. IEEE Computer Society, (2003)3D Object Recognition by Surface Registration of Interest Segments., and . 3DV, page 199-206. IEEE Computer Society, (2013)Object Class Recognition in Mobile Urban Lidar Data Using Global Shape Descriptors., , , , and . 3DV, page 350-357. IEEE Computer Society, (2013)Automatic Rail Extraction in Terrestrial and Airborne LiDAR Data., , , and . 3DV, page 303-309. IEEE Computer Society, (2013)Local PotentialWell Space Embedding., , , and . ICCV Workshops, page 1726-1732. IEEE Computer Society, (2009)The Parallel Iterative Closest Point Algorithm., , and . 3DIM, page 195-204. IEEE Computer Society, (2001)Sticky and slippery collision avoidance for tele-excavation., , and . IROS, page 1666-1671. IEEE, (1997)Multi-Modal Fusion With Observation Points For Skeleton Action Recognition., , and . ICIP, page 1781-1785. IEEE, (2020)