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Designing interactive technology for skateboarding., and . TEI, page 141-148. ACM, (2014)Enhancing theme park experiences through adaptive cyber-physical play., , , , and . CIG, page 503-510. IEEE, (2015)WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream., , , , , and . Conference on Designing Interactive Systems, page 951-963. ACM, (2020)Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress., , and . Conference on Designing Interactive Systems (Companion Volume), page 153-156. ACM, (2016)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , and . Conference on Designing Interactive Systems, page 244-262. ACM, (2023)Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data., and . IE, page 3:1-3:5. ACM, (2013)Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork., , and . CHI PLAY (Companion), page 1-11. ACM, (2017)Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences., , , and . CHI PLAY, page 299-313. ACM, (2018)Towards Understanding the Design of Body-Actuated Play., , and . CHI PLAY, page 388-391. ACM, (2022)TouchMate: Understanding the Design of Body Actuating Games using Physical Touch., , , , and . CHI PLAY, page 153-158. ACM, (2022)