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Geopostors: a real-time geometry / impostor crowd rendering system., , , and . SI3D, page 95-102. ACM, (2005)Polypostors: 2D polygonal impostors for 3D crowds., , , , and . SI3D, page 149-155. ACM, (2008)Perceptual evaluation of LOD clothing for virtual humans., , , and . Symposium on Computer Animation, page 117-126. Eurographics Association, (2006)Smart Objects for Attentive Agents., , , and . WSCG, (2003)Pipeline for Populating Games with Realistic Crowds., , and . Int. J. Intell. Games Simul., 4 (2): 5-19 (2007)Every last detail: density based level of detail control for crowd rendering., , , and . SI3D, ACM, (2010)Simulating Virtual Humans Across Diverse Situations., , , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 159-163. Springer, (2003)EG 2006 Course on Populating Virtual Environments with Crowds., , , and . Eurographics (Tutorials), page 869-963. Eurographics Association, (2006)Clothing the Masses: Real-Time Clothed Crowds With Variation., , , , and . Eurographics (Short Presentations), page 103-106. Eurographics Association, (2006)Skinning arbitrary deformations., , , , and . SI3D, page 53-60. ACM, (2007)