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RETALIATE: Learning Winning Policies in First-Person Shooter Games.

, , and . AAAI, page 1801-1806. AAAI Press, (2007)

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An Analysis on Transformational Analogy: General Framework and Complexity., and . ECCBR, volume 4106 of Lecture Notes in Computer Science, page 458-473. Springer, (2006)Active Delivery for Lessons Learned Systems., , , and . EWCBR, volume 1898 of Lecture Notes in Computer Science, page 322-334. Springer, (2000)Integrating Conversational Case Retrieval with generative Planning., , , , and . EWCBR, volume 1898 of Lecture Notes in Computer Science, page 210-221. Springer, (2000)An Intelligent Lessons Learned Process., , , and . ISMIS, volume 1932 of Lecture Notes in Computer Science, page 358-367. Springer, (2000)Integrated Learning for Goal-Driven Autonomy., , and . IJCAI, page 2450-2455. IJCAI/AAAI, (2011)Goal-Driven Autonomy with Case-Based Reasoning., , , and . ICCBR, volume 6176 of Lecture Notes in Computer Science, page 228-241. Springer, (2010)Adaptation versus Retrieval Trade-Off Revisited: An Analysis of Boundary Conditions., and . ICCBR, volume 5650 of Lecture Notes in Computer Science, page 180-194. Springer, (2009)Reducing the Memory Footprint of Temporal Difference Learning over Finitely Many States by Using Case-Based Generalization., and . ICCBR, volume 6176 of Lecture Notes in Computer Science, page 81-95. Springer, (2010)Learning Hierarchical Task Networks for Nondeterministic Planning Domains., , and . IJCAI, page 1708-1714. (2009)Automated learning of hierarchical task networks for controlling minecraft agents., , , and . CIG, page 226-231. IEEE, (2017)