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Modeling Strong and Human-Like Gameplay with KL-Regularized Search., , , , , , , и . ICML, том 162 из Proceedings of Machine Learning Research, стр. 9695-9728. PMLR, (2022)Residual Energy-Based Models for Text., , , , , и . J. Mach. Learn. Res., (2021)Residual Energy-Based Models for Text Generation., , , , и . ICLR, OpenReview.net, (2020)Combining Deep Reinforcement Learning and Search for Imperfect-Information Games., , , и . NeurIPS, (2020)Language Models as Knowledge Bases?, , , , , , и . EMNLP/IJCNLP (1), стр. 2463-2473. Association for Computational Linguistics, (2019)PHYRE: A New Benchmark for Physical Reasoning., , , , и . NeurIPS, стр. 5083-5094. (2019)Human-Level Performance in No-Press Diplomacy via Equilibrium Search., , , и . ICLR, OpenReview.net, (2021)Dictionary Augmented Sequence-to-Sequence Neural Network for Grapheme to Phoneme Prediction., , и . INTERSPEECH, стр. 3733-3737. ISCA, (2018)Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning., , , , , , , и . ICLR, OpenReview.net, (2023)Real or Fake? Learning to Discriminate Machine from Human Generated Text, , , , , и . (2019)cite arxiv:1906.03351.