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Hardware-Accelerated Dual-Split Trees., , , , и . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 20:1-20:21 (2020)Hardware accelerated mesh colors.. I3D, стр. 195. ACM, (2016)Advanced techniques in real-time hair rendering and simulation., и . SIGGRAPH Courses, стр. 1:1-1:168. ACM, (2010)Compacted CPU/GPU Data Compression via Modified Virtual Address Translation., , и . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 19:1-19:18 (2020)Teapot rendering competition.. SIGGRAPH Educator's Forum, стр. 14:1-14:2. ACM, (2018)Multi-Layer Thick Shells., , , , , , и . SIGGRAPH (Conference Paper Track), стр. 25:1-25:9. ACM, (2023)Point Light Attenuation Without Singularity.. SIGGRAPH Talks, стр. 18:1-18:2. ACM, (2020)Patch Textures: Hardware Implementation of Mesh Colors., , и . High Performance Graphics (Short Papers), стр. 39-44. Eurographics Association, (2019)Real-time fiber-level cloth rendering., и . I3D, стр. 5:1-5:8. ACM, (2017)Visual knitting machine programming., , , и . ACM Trans. Graph., 38 (4): 63:1-63:13 (2019)