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Powertrain photography and visualization using SWIM (Sequential Wave Imprinting Machine) for veyance safety.

, , , , and . ICVES, page 1-8. IEEE, (2022)

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Powertrain photography and visualization using SWIM (Sequential Wave Imprinting Machine) for veyance safety., , , , and . ICVES, page 1-8. IEEE, (2022)EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities., , , , , , , and . GEM, page 1-10. IEEE, (2019)Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance., , , , , , and . TEI, page 497-500. ACM, (2015)Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces., , , , , and . CCECE, page 1-10. IEEE, (2014)Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument., , and . TEI, page 21-24. ACM, (2011)Exploring Humanistic Intelligence Through Physiologically Mediated Reality., and . ISMAR, page 275-276. IEEE Computer Society, (2002)An Historical Account of 'WearComp' and 'WearCam' Inventions Developed for Applications in 'Personal Imaging'.. ISWC, page 66-73. IEEE Computer Society, (1997)Eudaemonic Computing (ünderwearables").. ISWC, page 177-178. IEEE Computer Society, (1997)Hyperacoustic instruments: Computer-controlled instruments that are not electrophones., , and . ICME, page 89-92. IEEE Computer Society, (2008)Quantigraphic Imaging: Estimating the camera response and exposures from differently exposed images., and . CVPR (1), page 842-849. IEEE Computer Society, (2001)