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Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time.

, , and . CHI, page 295. ACM, (2018)

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X-Ray: Screenshot Accessibility via Embedded Metadata., , and . ASSETS, page 389-395. ACM, (2019)CrowdCamp 2013: rapidly iterating crowd ideas., , , , , and . CSCW Companion, page 313-314. ACM, (2013)Screen Correspondence: Mapping Interchangeable Elements between UIs., , , , and . CoRR, (2023)Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques., , and . ASSETS, page 73-80. ACM, (2008)Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities., , , , and . CSCW, page 1682-1693. ACM, (2015)Towards Language Independent Detection of Dyslexia with a Web-based Game., , , and . W4A, page 17:1-17:10. ACM, (2018)DialCrowd 2.0: A Quality-Focused Dialog System Crowdsourcing Toolkit., , , and . LREC, page 1256-1263. European Language Resources Association, (2022)Dytective: diagnosing risk of dyslexia with a game., , , , , and . PervasiveHealth, page 89-96. ACM, (2016)Synthesizing Adversarial Negative Responses for Robust Response Ranking and Evaluation., , and . ACL/IJCNLP (Findings), volume ACL/IJCNLP 2021 of Findings of ACL, page 3867-3883. Association for Computational Linguistics, (2021)Screening Dyslexia for English Using HCI Measures and Machine Learning., , , , , , and . DH, page 80-84. ACM, (2018)