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Weakly augmented reality: observing and designing the work-place of creative designers.

, , , and . Designing Augmented Reality Environments, page 81-91. ACM, (2000)

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Chaos as coordination technology., , , , and . CSCW, page 325-342. ACM, (1986)Introduction to workshop on adaptive workflow., , and . PAKM, page 5:1-5:4. Swiss Group for Artificial Intelligence and Cognitive Science (SGAICO), (1996)A Light Workflow Management System Using Simple Process Models., and . Comput. Support. Cooperative Work., 9 (3/4): 335-363 (2000)More Flexible and Powerful Control Constructs for Structured Programming., , and . International Computing Symposium, page 135-142. North-Holland, (1977)The Communication Disciplines of CHAOS, , and . Concurrency and Nets, Springer, Heidelberg, (1988)GAMERU: A language for the analysis and design of human communication pragmatics within organizational systems., , and . European Workshop on Applications and Theory of Petri Nets, volume 266 of Lecture Notes in Computer Science, page 21-44. Springer, (1986)Rethinking CSCW systems: The architecture of MILANO, , and . Proc. Europ. Conf. on Computer-Supported Cooperative Work, page 33-48. Lancaster, UK, Kluwer, (1997)Augmenting and multiplying spaces for creative design., , and . GROUP, page 177-186. ACM, (1997)Real Systems Modeling: A Formal but Realistic Approach to Organizational Design., , , and . International Working Conference on Model Realism, page 134-152. Springer, (1982)From User Participation to User Seduction in the Design of Innovative User-Centered Systems., , and . COOP, page 225-240. IOS Press, (2000)