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Using Serious Games for Cognitive Disabilities.

, , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 34-47. Springer, (2014)

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Strategic Manufacturing Decision Making Simulation: An Approach for Serious Gaming, , , , and . Learning with Games, page 163-170. (Nov 24, 2007)Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME., and . WEBIST (3), page 296-303. INSTICC Press, (2007)Using Serious Games for Cognitive Disabilities., , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 34-47. Springer, (2014)Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 207-220. Springer, (2016)Envisioning an Advanced ICT-supported Build-up of Manufacturing Skills for the Factories of the Future., , , , , , and . CSEDU (2), page 389-393. SciTePress, (2014)Performance Measurement in Sensorized Sociotechnical Manufacturing Environments., , and . APMS (2), volume 536 of IFIP Advances in Information and Communication Technology, page 263-268. Springer, (2018)Evaluation of Augmented Reality in Industry., , and . APMS (1), volume 591 of IFIP Advances in Information and Communication Technology, page 495-502. Springer, (2020)Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies., , , , and . HCI (LBP), volume 11786 of Lecture Notes in Computer Science, page 507-517. Springer, (2019)Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game., , and . WEBIST (1), page 394-401. INSTICC Press, (2008)Social Networks and Internet of Things, an Overview of the SITAC Project., , , , and . WICON, volume 146 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 191-196. Springer, (2014)