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Другие публикации лиц с тем же именем

Introduction to the Narrative Intelligence Symposium, и . AAAI 1999 Fall Symposium on Narrative Intelligence, (1999)Build It to Understand It: Ludology Meets Narratology in Game Design Space., и . DiGRA Conference, (2005)The micro-rhetorics of Game-o-Matic., , , и . FDG, стр. 18-25. ACM, (2012)Game-O-Matic: Generating Videogames that Represent Ideas., , , и . PCG@FDG, стр. 11:1-11:8. ACM, (2012)Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box., , и . UbiComp, том 344 из ACM International Conference Proceeding Series, стр. 134-143. ACM, (2008)Evaluating the Authorial Leverage of Drama Management., , , и . AAAI Spring Symposium: Intelligent Narrative Technologies II, стр. 20-23. AAAI, (2009)A methodology for requirements analysis of AI architecture authoring tools., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Crafting in Games., , , , и . Digit. Humanit. Q., (2017)Conceptual Neighborhoods for Retrieval in Case-Based Reasoning., и . ICCBR, том 5650 из Lecture Notes in Computer Science, стр. 343-357. Springer, (2009)Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama., и . IVA, том 4133 из Lecture Notes in Computer Science, стр. 446-448. Springer, (2006)