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Biofeedback-Controlled Video Games for Emotional Regulation., , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 186-197. Springer, (2023)Introducing Ambient Assisted Living Technology at the Home of the Elderly: Challenges and Lessons Learned., , and . IWAAL, volume 9455 of Lecture Notes in Computer Science, page 125-136. Springer, (2015)Designing the Software Support for Partially Virtual Communities., , , and . CRIWG, volume 7493 of Lecture Notes in Computer Science, page 73-88. Springer, (2012)Aligning intergenerational communication patterns and rhythms in the age of social media., , , , , and . ChileCHI, page 66-71. ACM, (2013)Exploring the Acceptance and Effectiveness of Parsons Problems on Scaffolding CS1 Retakers, , and . Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, page 681–687. New York, NY, USA, Association for Computing Machinery, (Jul 3, 2024)Biometrics and Data Mining: Comparison of Data Mining-Based Keystroke Dynamics Methods for Identity Verification., , , and . MICAI, volume 2313 of Lecture Notes in Computer Science, page 460-469. Springer, (2002)A conceptual model to design partially virtual communities., , , and . CSCWD, page 685-692. IEEE, (2012)Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games., and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 45-56. Springer, (2021)Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 605-617. Springer, (2022)Social Computing and Collaborative Work in Latin America and Beyond., , , , , and . CSCW Companion, page 368-370. ACM, (2021)