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Learner-centered design: the challenge for HCI in the 21st century, , and . interactions, 1 (2): 36--48 (April 1994)Uncovering Principles of Novice Programming., and . POPL, page 10-13. ACM Press, (1983)What to do next: meeting the challenge of programming-in-the-large. Papers presented at the first workshop on empirical studies of programmers on Empirical studies of programmers, page 263--268. Norwood, NJ, USA, Ablex Publishing Corp., (1986)Artificial Intelligence and Learning Environments - Preface., and . Artif. Intell., 42 (1): 1-6 (1990)How the Nintendo generation learns. Commun. ACM, (September 1991)PROUST: Knowledge-Based Program Understanding., and . IEEE Trans. Software Eng., 11 (3): 267-275 (1985)Knowledge-directed learning., and . SIGART Newsl., (1977)ILE: At The Right Place At The Right Time.. Interact. Learn. Environ., 1 (1): 3-4 (1990)Teaching the Nintendo generation to program., and . Commun. ACM, 45 (4): 17-21 (2002)Where the bugs are., , and . CHI, page 47-53. ACM, (1985)