Author of the publication

Towards a Novel Issue Tracking System for ''Industry 4.0'' Environments

, , and . Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15), Seoul, Republic of Korea, page 1809--1814. New York, ACM, (2015)
DOI: 10.1145/2702613.2732720

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully., , and . CHI, page 1095-1104. ACM, (2015)Understanding User Requirements for Self-Created IoT Health Assistant Systems., , , , , and . MUM, page 43-55. ACM, (2021)Extending a Gamified Mobile App with a Public Display to Encourage Walking., , , and . MindTrek, page 20-29. ACM, (2018)"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task., , , and . CHI, page 150. ACM, (2019)Supporting users' influence in gamification settings and game live-streams.. Saarland University, Saarbrücken, Germany, (2018)Viewer types in game live streams: questionnaire development and validation., , , and . User Model. User Adapt. Interact., 32 (3): 417-467 (2022)Same-side Hand Interactions with Arm-placed Devices Using EMG., , and . CHI Extended Abstracts, page 1367-1372. ACM, (2015)Investigating Gamification for Seniors Aged 75+., , and . Conference on Designing Interactive Systems, page 453-458. ACM, (2018)Design guidelines to increase the persuasiveness of achievement goals for physical activity., , , and . GamiFIN, volume 2883 of CEUR Workshop Proceedings, page 40-49. CEUR-WS.org, (2021)Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study., , and . CHI, page 1571-1576. ACM, (2017)