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Crowd patches: populating large-scale virtual environments for real-time applications.

, , , and . SI3D, page 207-214. ACM, (2009)

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Crowd patches: populating large-scale virtual environments for real-time applications., , , and . SI3D, page 207-214. ACM, (2009)New generation crowd simulation algorithms., and . SIGGRAPH Courses, page 4:1-4:72. ACM, (2014)A Velocity-Curvature Space Approach for Walking Motions Analysis., , , and . MIG, volume 5884 of Lecture Notes in Computer Science, page 104-115. Springer, (2009)Toward Virtual Reality-based Evaluation of Robot Navigation among People., , , and . VR, page 766-774. IEEE, (2020)Imperceptible relaxation of collision avoidance constraints in virtual crowds., , , and . ACM Trans. Graph., 30 (6): 138 (2011)Foreword to the Special Section on Motion in Games., and . Comput. Graph., (2019)Understanding reinforcement learned crowds., , , and . CoRR, (2022)Online inserting virtual characters into dynamic video scenes., , , , , and . Comput. Animat. Virtual Worlds, 22 (6): 499-510 (2011)Group Modeling: A Unified Velocity-Based Approach., , , , and . Comput. Graph. Forum, 36 (8): 45-56 (2017)Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowd., , , , , , , , , and . ICRA, page 3879-3885. IEEE, (2021)