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Exploring the Potential of Immersive Virtual Environments for Learning American Sign Language., , , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 459-474. Springer, (2023)User-Defined Hand Gesture Interface to Improve User Experience of Learning American Sign Language., , , , and . ITS, volume 13891 of Lecture Notes in Computer Science, page 479-490. Springer, (2023)Adaptive network selection based on attractor selection in data offloading., , , and . WCNC, page 1-6. IEEE, (2016)SDHF: Spotting DeepFakes with Hierarchical Features., , , , , , and . ICTAI, page 675-680. IEEE, (2020)Design Paradigms of 3D User Interfaces for VR Exhibitions., , , , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 618-627. Springer, (2023)Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL., , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 459-468. Springer, (2023)Li-Net: Large-Pose Identity-Preserving Face Reenactment Network., , , , , , , and . ICME, page 1-6. IEEE, (2021)Semantic Stage-Wise Learning for Knowledge Distillation., , , , , , , and . ICME, page 816-821. IEEE, (2023)Sim-GAIL: A generative adversarial imitation learning approach of student modelling for intelligent tutoring systems., , , , and . Neural Comput. Appl., 35 (34): 24369-24388 (December 2023)Towards Citizen-Centric Multiagent Systems Based on Large Language Models., , , , , and . GoodIT, page 26-31. ACM, (2024)