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Automatic detection of "enthusiasm" in non-task-oriented dialogues using word co-occurrence., , and . WACI, page 55-61. IEEE, (2011)Collection and Analysis of Travel Agency Task Dialogues with Age-Diverse Speakers., , , , , and . LREC, page 5759-5767. European Language Resources Association, (2022)Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs., , , , , , and . FUZZ-IEEE, page 1-6. IEEE, (2017)Travel Agency Task Dialogue Corpus: A Multimodal Dataset with Age-Diverse Speakers., , , , , , and . ACM Trans. Asian Low Resour. Lang. Inf. Process., 23 (9): 130:1-130:23 (September 2024)Obtaining Repetitive Actions for Genetic Programming with Multiple Trees., , and . KES, volume 96 of Procedia Computer Science, page 120-128. Elsevier, (2016)A Method for Identification of Students' States Using Kinect., , , and . IMCOM, volume 935 of Advances in Intelligent Systems and Computing, page 341-350. Springer, (2019)Generating Character Lines in Four-Panel Manga.. PACLIC, page 338-348. Association for Computational Linguistics, (2023)Answering What-type and Who-type Questions for Non-task-oriented Dialogue Agents., , and . ICAART (2), page 287-294. SciTePress, (2018)AI Wolf Contest - Development of Game AI Using Collective Intelligence -., , , , , and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 101-115. (2016)Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies., and . CoRR, (2024)