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Using "tilt" as an interface to control "no-button" 3-D mobile games.

, , , and . Computers in Entertainment, 6 (3): 38:1-38:13 (2008)

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Augmented Reality 3D Interactive Advertisements on Smartphones., , and . ICMB, page 21. IEEE Computer Society, (2007)3D Motion Control of Connected Augmented Virtuality on Mobile Phones., , and . ISUVR, page 67-70. IEEE Computer Society, (2008)Throw your photos: an intuitive approach for sharing between mobile phones and interactive tables., and . UbiComp (Adjunct Papers), page 443-444. ACM, (2010)Using "tilt" as an interface to control "no-button" 3-D mobile games., , , and . Computers in Entertainment, 6 (3): 38:1-38:13 (2008)Motion controlled mobile 3D multiplayer gaming., and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 267-270. ACM, (2008)Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking.. iLRN, volume 1044 of Communications in Computer and Information Science, page 210-221. Springer, (2019)Evolution of 3D Games on Mobile Phones., , and . ICMB, page 173-179. IEEE Computer Society, (2005)