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Gamification of a Digital Health Technology for Unmotivated Smokers: Concept and User-driven Development.

, , , , , and . HICSS, page 1-9. ScholarSpace, (2019)

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Gamification of a Digital Health Technology for Unmotivated Smokers: Concept and User-driven Development., , , , , and . HICSS, page 1-9. ScholarSpace, (2019)How do features of Electronic Health Records Impact Prescription of Nicotine Replacement Therapy?, , , , , , and . HICSS, page 1-5. ScholarSpace / AIS Electronic Library (AISeL), (2017)Are Online Health Information Seeking Behaviors Among US Military Veterans Impacted by Behavioral Health Conditions?, , , , , , , , and . AMIA, AMIA, (2020)Developing Personas for Designing Health Interventions., , , , , and . HCI (26), volume 13327 of Lecture Notes in Computer Science, page 325-336. Springer, (2022)Which US Military Veterans Use Text Messaging to Receive Health-Related Information?, , , , , , , and . AMIA, AMIA, (2020)Use of Geomapping and Data-driven Personas to Target Intervention for At-risk Patients with Diabetes., , , , and . AMIA, AMIA, (2021)Automating Data Personas for Designing Health Interventions., , , , , , and . HCI (29), volume 14039 of Lecture Notes in Computer Science, page 192-201. Springer, (2023)Adaptive Penalty Weights When Solving Congress Timetabling., and . IBERAMIA, volume 3315 of Lecture Notes in Computer Science, page 144-153. Springer, (2004)