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Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.

, , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 192-198. Springer, (2017)

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Chronic Pain and the Modulation of Self in Immersive Virtual Reality., , and . AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, volume FS-09-01 of AAAI Technical Report, AAAI, (2009)Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals., , , , and . CoRR, (2023)Serious game for serious disease: Diminishing stigma of depression via game experience., , and . GEM, page 1-2. IEEE, (2015)Sound design: a procedural communication model for VE., and . Audio Mostly Conference, page 16-23. ACM, (2012)Surround aesthetics: VR as an art form., and . VRST, page 119. ACM, (2001)Immersive virtual reality and affective computing for gaming, fear and anxiety management., , , , and . SIGGRAPH Posters, page 74. ACM, (2013)Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect., , , and . ERVR, page 60-63. Society for Imaging Science and Technology, (2017)Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients., , , , , and . PervasiveHealth, page 156-165. ACM, (2020)A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study., , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 154-160. IOS Press, (2016)Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications., , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 675-683. Springer, (2017)