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Resolving multiple occluded layers in augmented reality, , , , , , , , and . In ISMAR '03, page 56--65. IEEE, (2003)Effects of AR Display Context Switching and Focal Distance Switching on Human Performance., , and . IEEE Trans. Vis. Comput. Graph., 25 (6): 2228-2241 (2019)Design and Calibration of an Augmented Reality Haploscope., , , and . ISMAR Adjunct, page 75-76. IEEE, (2018)Conducting Human-Subject Experiments with Virtual and Augmented Reality., , and . VR, page 309. IEEE Computer Society, (2006)Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications., , , , and . VR, page 35-42. IEEE Computer Society, (2007)The effect of an occluder on near field depth matching in optical see-through augmented reality., , and . VR, page 149. IEEE Computer Society, (2014)A procedure for accurate calibration of a tabletop haploscope AR environment., and . VR, page 259-260. IEEE Computer Society, (2015)Three-dimensional visualization of microstructures., , , , , and . IEEE Visualization, page 487-490. IEEE Computer Society and ACM, (1998)Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controller., and . 3DUI, page 159-167. IEEE Computer Society, (2016)Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion., and . VR, page 233-234. IEEE Computer Society, (2016)