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Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding.

, , and . MetroXRAINE, page 28-33. IEEE, (2023)

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Adding a scalar value to texture-based vector field representations by local contrast analysis., , , and . VisSym, page 35-41. Eurographics Association, (2002)A reconfigurable multi-touch framework for teleoperation tasks., , , and . ETFA, page 1-4. IEEE, (2011)Adding a scalar value to 2D vector field visualization: the BLIC (Bumped LIC)., and . Eurographics (Short Presentations), Eurographics Association, (2000)Special issue on Remote visualization., and . Comput. Vis. Sci., 15 (3): 99-100 (2012)Endowing existing desktop applications with customizable body gesture-based interfaces., , , and . ICCE, page 558-559. IEEE, (2013)A New Algorithm for the Rendering of CSG Scenes., , , and . Comput. J., 40 (9): 555-564 (1997)An Audio and Image-Based On-Demand Content Annotation Framework for Augmenting the Video Viewing Experience on Mobile Devices., , , and . IEEE MS, page 468-472. IEEE Computer Society, (2015)A Q-Coder Algorithm with Carry Free Addition., , , and . IEEE Symposium on Computer Arithmetic, page 282-. IEEE Computer Society, (1997)An Augmented Interface to Display Industrial Robot Faults., , , and . AVR (2), volume 10851 of Lecture Notes in Computer Science, page 403-421. Springer, (2018)A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing., , , and . Int. J. Hum. Comput. Interact., 35 (18): 1655-1671 (2019)