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Connecting the dots: Understanding the interrelated impacts of type, quality and children's awareness of design features and the mathematics content learning goals in digital math games and related learning outcomes.

, , , , , and . J. Comput. Assist. Learn., 37 (2): 557-586 (2021)

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The Complexity of the Affordance-Ability Relationship When Second-Grade Children Interact with Mathematics Virtual Manipulative Apps., , , and . Technol. Knowl. Learn., 21 (3): 341-360 (2016)Relationships Between Semiotic Representational Transformations and Performance Outcomes in Digital Math Games., , , and . Technol. Knowl. Learn., 27 (1): 223-253 (2022)Connecting the dots: Understanding the interrelated impacts of type, quality and children's awareness of design features and the mathematics content learning goals in digital math games and related learning outcomes., , , , , and . J. Comput. Assist. Learn., 37 (2): 557-586 (2021)Effects of Virtual Manipulatives on Student Achievement and Mathematics Learning., and . Int. J. Virtual Pers. Learn. Environ., 4 (3): 35-50 (2013)An examination of children's learning progression shifts while using touch screen virtual manipulative mathematics apps., , , , , , , , , and . Comput. Hum. Behav., (2016)Affordance Access Matters: Preschool Children's Learning Progressions While Interacting with Touch-Screen Mathematics Apps., , , and . Technol. Knowl. Learn., 22 (3): 485-511 (2017)How design features in digital math games support learning and mathematics connections., , , , , , , , , and 6 other author(s). Comput. Hum. Behav., (2019)