Author of the publication

Real-time hybrid solid simulation: spectral unification of deformable and rigid materials.

, , , and . Comput. Animat. Virtual Worlds, 21 (3-4): 151-159 (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Single Distance Clipping in Vertex Shader for VR Portal., , and . VRST, page 74:1-74:2. ACM, (2024)Real-time hybrid solid simulation: spectral unification of deformable and rigid materials., , , and . Comput. Animat. Virtual Worlds, 21 (3-4): 151-159 (2010)Spectral simulation of hybrid bodies with deformable and rigid materials., , , and . SI3D, ACM, (2010)Spectral mesh deformation., , and . Vis. Comput., 24 (7-9): 787-796 (2008)Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams., and . ISVD, page 176-181. IEEE Computer Society, (2007)WebPhysics: A Parallel Rigid Body Simulation Framework for Web Applications., , , , and . ISVC (2), volume 9475 of Lecture Notes in Computer Science, page 160-169. Springer, (2015)Centroidal Voronoi tessellation in universal covering space of manifold surfaces., , , and . Comput. Aided Geom. Des., 28 (8): 475-496 (2011)GPU-Assisted Computation of Centroidal Voronoi Tessellation., , , , , and . IEEE Trans. Vis. Comput. Graph., 17 (3): 345-356 (2011)Hyperbolic centroidal Voronoi tessellation., , and . Symposium on Solid and Physical Modeling, page 117-126. ACM, (2010)Parallel L-BFGS-B algorithm on GPU., , , and . Comput. Graph., (2014)