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Simulating human grandmasters: evolution and coevolution of evaluation functions., , , and . GECCO, page 1483-1490. ACM, (2009)Blockage Detection in Pawn Endings., , and . Computers and Games, volume 3846 of Lecture Notes in Computer Science, page 187-201. Springer, (2004)Genetic algorithms for automatic classification of moving objects., , , and . GECCO (Companion), page 2069-2070. ACM, (2010)Extended Null-Move Reductions., and . Computers and Games, volume 5131 of Lecture Notes in Computer Science, page 205-216. Springer, (2008)Genetic algorithms for mentor-assisted evaluation function optimization., , and . GECCO, page 1469-1476. ACM, (2008)Blockage Detection in Pawn Endgames., , and . J. Int. Comput. Games Assoc., 27 (3): 150-158 (2004)