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Designing Multi-projector VR Systems: from Bits to Bolts.

, , , , , and . Eurographics (Tutorials), Eurographics Association, (2008)

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From OPIMA to MPEG IPMP-X: A standard's history across R&D projects., , and . Signal Process. Image Commun., 20 (9-10): 972-994 (2005)O.G.R.E. - Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction., , , and . Gesture Workshop, volume 3881 of Lecture Notes in Computer Science, page 129-132. Springer, (2005)Natural and tangible human-computer interfaces for augmented environments.. SIGDOC, page 181-182. ACM, (2008)Modelling Cloth Buckling and Drape., , and . Eurographics (Short Presentations), Eurographics Association, (1998)Title of tutorial: Designing immersive VR systems: From bits to bolts., , , , , , and . VR, page 1-6. IEEE Computer Society, (2012)Developing games with Magic Playground: a gesture-based game engine., , , and . Advances in Computer Entertainment Technology, page 361-362. ACM, (2005)Interference Detection in Architectural Databases., , , , , and . Eurographics (Short Presentations), Eurographics Association, (1999)Designing Multi-projector VR Systems: From Bits to Bolts., , , , and . Eurographics (Tutorials), Eurographics Association, (2010)O.G.R.E. - Open Gestures Recognition Engine., , , and . SIBGRAPI, page 33-40. IEEE Computer Society, (2004)Designing Multi-projector VR Systems: from Bits to Bolts., , , , , and . Eurographics (Tutorials), Eurographics Association, (2008)