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Handle the Way: Enhancing Web Accessibility for People with Disability.

, , , , and . Conference on Designing Interactive Systems (Companion Volume), page 117-120. ACM, (2016)

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Design Principles for Social Impact Games, , , and . eLearning papers, (2015)The Problems of Untrained Authors Creating Hypertext Documents., and . VCHCI, volume 733 of Lecture Notes in Computer Science, page 338-350. Springer, (1993)Involving Students in the Co-Creation of a Complex, Evolving Learning Environment., , and . IxD&A, (2019)Technological interventions to increase mobility of older adults with dementia., , , , and . SeGAH, page 1-6. IEEE, (2018)Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game., , , , , and . DiGRA Conference, Digital Games Research Association, (2011)Playful Technology-Mediated Audience Participation in a Live Music Event., , , , , , , , , and . CHI PLAY (Companion), page 437-443. ACM, (2017)Die Ambivalenz der Computertechnologie - der Fall Lernsysteme. Ein interaktives, multimediales Hypertextsystem zum Thema Golfkrieg., and . FIFF Jahrestagung, page 90-94. agenda Verlag, (1994)Eine computergestützte multimediale Dokumentation über den Golfkrieg., , , , , and . VCHCI, volume 733 of Lecture Notes in Computer Science, page 433-434. Springer, (1993)HCI-Ausbildung in Österreich - ein Überblick., , , , , , , , , and 1 other author(s). UP, page 62-66. Fraunhofer Verlag, (2005)Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies., , , and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 331-339. Springer, (2021)